Academic | Bachelor Thesis

Through the study and practice tools of science/computer engineering and design, this work of competition of course main goal was to create an experimental simulation of an interactive holography environment, before the popularization of AR/VR devices (2011) as well as their study area, issues and questions regarding their designs, the human behavior when facing these scenarios and their methods and project possibilities. The project also involves the design of three-dimensional interfaces for direct interaction, seeking to understand new and better ways to use elements of interface design for applications that use augmented reality, mainly for the educational field.

Bachelor Thesis. Centro Universitátio Senac - 2011.

Using technology such as direct manipulation and gestures recognition, augmented reality and stereoscopic graphics, the users can manipulate virtual books with their free hands and feel like they are floating in front of them. Also there's new implementation of the framework and techniques for education in anatomy, astronomy, health, and various project management activities.